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I’m trying to get a NPC to get to a certain point using PathfindingService while destroying a bunch of obstacles on the way with guns and stuff.
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Until all the obstacles have been destroyed the NPC won’t continue on a path making it stay in the exact same position so if the obstacle is out of its view it would continously shoot at a wall.
- I tried out Enum.PathStatus.ClosestNoPath but it turns out that is Deprecated.