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What do you want to achieve? A tool that clones the player when they click.
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What is the issue? My problem is that line 24 doesn’t detect the accessory type correctly even though I have 2 types that it could be. Also line 24 starts with “if Accessory.Acc…” and is in “FASHION HANDLER”.
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What solutions have you tried so far? The most advanced coding ai, and multiple hours of elbow grease.
local tool = script.Parent
local rig = game.ReplicatedStorage.Rig
local function FortNitePleAEFOrtnite()
local clone = rig:Clone()
local player = tool.Parent
-- SKIN COLOR HANDLER
local SkinColor = player.Torso.Color
clone.Head.Color = SkinColor -- BIG PROBLEM ??? IDK AAAAAA
clone["Left Arm"].Color = SkinColor
clone["Left Leg"].Color = SkinColor
clone["Right Arm"].Color = SkinColor
clone["Right Leg"].Color = SkinColor
clone.Torso.Color = SkinColor
-- FASHION HANDLER
local shirt = player:WaitForChild("Shirt")
local SC = shirt:Clone()
local Pants = player:WaitForChild("Pants")
local PC = Pants:Clone()
local Accessory = player:FindFirstChildWhichIsA("Accessory")
print(Accessory.AccessoryType)
if Accessory.AccessoryType == ("Enum.AccessoryType.Hair") or Accessory.AccessoryType == ("Hair") then
local AC = Accessory:Clone()
local HeadHeight = clone.Head.Position
AC.Handle.AccessoryWeld.Part1 = clone.Head
clone.Head.Position = HeadHeight
AC.Parent = clone
PC.Parent = clone
SC.Parent = clone
clone.Parent = game.Workspace
end
end
tool.Activated:Connect(FortNitePleAEFOrtnite)```