Hi! So I made it so there is an event that is triggered and it this script reacts to it:
local rep = game:GetService('ReplicatedStorage')
local ToolSelectedRE = rep.Win
local badgeid = 2127907418
ToolSelectedRE.OnServerEvent:Connect(function(player)
print("yo")
if game.BadgeService:UserHasBadgeAsync(player.UserId, badgeid) then
print("hi")
game.BadgeService:AwardBadge(player.UserId, badgeid)
player.leaderstats.Coins.Value += 50
player.leaderstats.Skips.Value += 1
end
end)
The problem is, the if statement in this script doesn’t work, so even if a player 100% doesn’t own that badge, the if statement won’t be passed through. How do I fix this?