I am trying to make a moving platform in my game.
It looks like this:
But I have a problem I cant figure out
So for some reason for the 1st loop, the detection works. But then in the second loop, the if statement is completely ignored.
Here is my code:
script.Parent.Touched:connect(function() local y = 4.5 script.Parent.Color = Color3.new(0, 0, 0) script.Parent.CanTouch = false script.Parent.Transparency = 0.2 script.Parent.CanCollide = false while true do wait(0.1) script.Parent.Parent.Platform_1.Position = Vector3.new(-21, y, -223) y += 1 --check if the platform is there if script.Parent.Parent.Platform_1.Position == Vector3.new(-21, 37.5, -223) then wait(5) y= 37.5 while true do -- second loop wait(0.1) if script.Parent.Parent.Platform_1.Position == Vector3.new(-24, 4.5, -223) then --Does not work (ignored if statement print('stop') break else --Only this runs print('going down') y -= 1 script.Parent.Parent.Platform_1.Position = Vector3.new(-21, y, -223) end end end end end)
I have tried putting the movement code that makes it go down somewhere else and recently added the else statement, but it still does not work. I checked the position to make sure the position is exact also as the one the script is checking, but it still does not work.
Can anyone help?