If statement not working atall

My if statement is not working at all for some reason.

local runS = game:GetService("RunService")

local conductor = script.Parent.Conductor


local eventFireTime  = 10

function Update()
	if eventFireTime <= conductor:GetAttribute("songPositionInBeat") then
		print("This print statement has been fired on the tenth beat! The best part is that it is in sync!")
	end
end

runS.Heartbeat:Connect(Update)

Try printing the attribute value to see what’s going on. Also what even is that attribute for?

Please provide sufficient information before posting a request.

Main Script:

local runS = game:GetService("RunService")

local audio = game:GetService("SoundService").Background
-- Important Data
local bpm = 138.057
local secPerBeat = 0
local songPosition = 0
local songPositionInBeats = 0
local firstBeatOffset = 0
local dspSongTime = 0

function Start()
	secPerBeat = 60.0 / bpm
	dspSongTime = audio.TimePosition

	audio:Play()
end

function Update()
	songPosition = audio.TimePosition - dspSongTime - firstBeatOffset
	songPositionInBeats = songPosition / secPerBeat

	script:SetAttribute("songPosition", songPosition)
	script:SetAttribute("songPositionInBeats", songPositionInBeats)
end

Start()
runS.Heartbeat:Connect(Update)

What the attributes are for:
image

for some reason it just says “0” even though it clearly goes up.

Hmmm… First, I want to remove the useless things here. The dspoffset value would always be 0 when you play or stop it.

local runS = game:GetService("RunService")

local audio = game:GetService("SoundService").Background
-- Important Data
local bpm = 138.057
local secPerBeat = 60/bpm
local songPositionInBeats = 0
local firstBeatOffset = 0

function Start()
	audio:Play()
end

function Update()
	songPositionInBeats = (audio.TimePosition - firstBeatOffset) / secPerBeat
	script:SetAttribute("songPositionInBeats", songPositionInBeats)
end

Start()
runS.Heartbeat:Connect(Update)

Also scripts do not work in soundservice as far as I am aware.