I am just getting back into scripting and I just learned how to use FireServer. I am trying to make a sort of on and off switch through this but I have had no luck
Heres my Server Script:
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local createPartEvent = Instance.new("RemoteEvent", ReplicatedStorage)
local part = script.Parent
createPartEvent.Name = "CreatePartEvent"
local function OnEventFire(player, isDown)
local PosYD = 14.25
local PosYU = 6.25
if isDown == false then
print('h')
elseif isDown == true then
print('e')
end
end
createPartEvent.OnServerEvent:Connect(OnEventFire)
Heres my local script
local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local createPartEvent = ReplicatedStorage:WaitForChild("CreatePartEvent")
local isDown = false
UserInputService.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.E then
if isDown == false then
createPartEvent:FireServer(isDown)
isDown = true
end
elseif isDown == true then
createPartEvent:FireServer(isDown)
isDown = false
end
end)
I have tried running the isDown on the server side and the client side and neither have seemed to work. Any help would be greatly appreciated.