Spa_rkk
(SparkedNebula)
May 6, 2022, 2:02am
1
For some reason my if then script dosent work it just kills me everytime. Any help?
if player.PlayerGui.Flashlight.Enabled == true then
print("on")
script.Parent.Transparency = 1
wait(0.5)
script.Parent.Transparency = 0
script.Playing.three.Value = true
else
print("off")
workspace:FindFirstChild(player.Name).Humanoid.Health = 0
end
2 Likes
Are you running this if statement in an event? Can we see the full code?
Because maybe the Flashlight.Enabled never went true
1 Like
Spa_rkk
(SparkedNebula)
May 6, 2022, 2:08am
3
It was true I checked but here is the full code,
local day1Wait = 6
game.Players.PlayerAdded:Connect(function(player)
if game.Workspace.Day.Value == 1 then
script.Playing.Value = true
end
script.Playing.one.Changed:Connect(function(o)
if script.Playing.one.Value == true then
script.Playing.one.Value = false
script.Parent.Position = game.Workspace.Locations.One.Position
script.Parent.Rotation = game.Workspace.Locations.One.Rotation
wait(day1Wait)
script.Playing.two.Value = true
end
end)
script.Playing.two.Changed:Connect(function(t)
if script.Playing.two.Value == true then
script.Playing.two.Value = false
script.Parent.Position = game.Workspace.Locations.Two.Position
script.Parent.Rotation = game.Workspace.Locations.Two.Rotation
wait(day1Wait)
script.Playing.three.Value = true
end
end)
script.Playing.three.Changed:Connect(function(th)
if script.Playing.three.Value == true then
script.Playing.three.Value = false
script.Parent.Position = game.Workspace.Locations.Three.Position
script.Parent.Rotation = game.Workspace.Locations.Three.Rotation
wait(day1Wait)
script.Playing.four.Value = true
end
end)
script.Playing.four.Changed:Connect(function(f)
if script.Playing.four.Value == true then
script.Playing.four.Value = false
script.Parent.Position = game.Workspace.Locations.Four.Position
script.Parent.Rotation = game.Workspace.Locations.Four.Rotation
wait(1)
if player.PlayerGui.Flashlight.Enabled == true then
print("on")
script.Parent.Transparency = 1
wait(0.5)
script.Parent.Transparency = 0
script.Playing.three.Value = true
else
print("off")
workspace:FindFirstChild(player.Name).Humanoid.Health = 0
end
end
end)
if script.Playing.Value == true then
script.Playing.Value = false
wait(math.random(22, 30))
script.Playing.one.Value = true
end
end)
1 Like
RMofSBI
(RMofSBI)
May 6, 2022, 4:22am
4
Does the output ever print “on”?
1 Like
Spa_rkk
(SparkedNebula)
May 6, 2022, 11:36am
5
No only off jsjjshsbebeh
Hdhdhdhfnhdhdhd
Is this a Server Script or a Local Script? UI property changes are not replicated to the server (if you are using a server script).
1 Like
edozune
(edo)
May 6, 2022, 12:34pm
7
Try changing the Changed function and making it say GetPropertyChangedSignal(“Value”) and see if that makes a difference.
Spa_rkk
(SparkedNebula)
May 6, 2022, 7:56pm
8
It detects the value change but not the ui change
1 Like
How does the value change? from the remote event?
Spa_rkk
(SparkedNebula)
May 6, 2022, 8:00pm
10
no from the script, but thats not the problem only the gui does not connect even if it is enabled
1 Like
What script local script? If so then the server can’t check that the value has changed.
Spa_rkk
(SparkedNebula)
May 6, 2022, 8:02pm
12
I said GUI not value. and it is a server script edit it kills me every time
2 Likes
Oh that’s because the server can’t access the players GUI.
Oh nvm it can, I was thinking of PlayerScripts
Spa_rkk
(SparkedNebula)
May 6, 2022, 8:03pm
14
Why? (fdsfdsfsdfdfdsfsdfds) hjjgjhgj
1 Like
Are you sure that the Flashlight’s value changes from a server script. You said that it only prints off
Spa_rkk:
No only off
What I’m guessing is that your only changing the value from a local script.
I think it’s because you didn’t change the value in the server script because if you change the value in a local script it only changes for the client not the server
1 Like