Hi There, So, i’ve Added an Eletric Ball Tool that allow us to create our own Eletric Ball, We Can Pick Eletric Ball Back Up 5 Seconds Later. But, I Got a Problem for my Eletric Ball, i was trying to Catch a Eletric ball using Eletric Ball Tool, But, it completely Ignored it and i got killed by my own Eletric Ball.
Here’s the Main of Eletric Ball Script Script:
local Health = script.Parent.ShockHealth.Value
local Speed = script.Parent.Velocity.Magnitude
script.Parent.Touched:Connect(function(hit)
if script.Parent.Velocity.Magnitude >= 120 then
if script.Parent.Velocity.Magnitude >= 120 * 2 then
if hit.Mass <= 500 and hit.CanCollide == true and hit:FindFirstChildOfClass("WeldConstraint") or hit:FindFirstChildOfClass("Weld") then
if hit:FindFirstChildOfClass("WeldConstraint") then
hit:FindFirstChildOfClass("WeldConstraint"):Destroy()
end
if hit:FindFirstChildOfClass("Weld") then
hit:FindFirstChildOfClass("Weld"):Destroy()
end
script.Parent.HardImpactSpeeding:Play()
script.Parent.HitWhileSpeeding:Play()
script.Parent.PartBreak:Play()
script.Parent.ShockHealth.Value -= math.floor(script.Parent.Velocity.Magnitude/10)
local explosion = Instance.new("Explosion")
explosion.Position = hit.Position
explosion.BlastRadius = 5
explosion.ExplosionType = Enum.ExplosionType.NoCraters
explosion.Parent = workspace
end
end
if hit.Mass <= 250 and hit.CanCollide == true and hit:FindFirstChildOfClass("WeldConstraint") or hit:FindFirstChildOfClass("Weld") then
if hit:FindFirstChildOfClass("WeldConstraint") then
hit:FindFirstChildOfClass("WeldConstraint"):Destroy()
end
if hit:FindFirstChildOfClass("Weld") then
hit:FindFirstChildOfClass("Weld"):Destroy()
end
script.Parent.HardImpactSpeeding:Play()
script.Parent.HitWhileSpeeding:Play()
script.Parent.PartBreak:Play()
script.Parent.ShockHealth.Value -= math.floor(script.Parent.Velocity.Magnitude/20)
hit.CanCollide = true
local explosion = Instance.new("Explosion")
explosion.Position = hit.Position
explosion.BlastRadius = 3
explosion.ExplosionType = Enum.ExplosionType.NoCraters
explosion.Parent = workspace
end
if hit.Parent.Name ~= script.Parent.Owner.Value then
if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
hit.Parent.Humanoid.Health = 0
script.Parent.HitWhileSpeeding:Play()
script.Parent.HardImpactSpeeding:Play()
script.Parent.ShockHealth.Value -= math.floor(script.Parent.Velocity.Magnitude/150)
script.Parent.Combo:Fire()
local explosion = Instance.new("Explosion")
explosion.Position = hit.Position
explosion.BlastRadius = 0
explosion.ExplosionType = Enum.ExplosionType.NoCraters
explosion.Parent = workspace
end
end
elseif script.Parent.Velocity.Magnitude >= 40 then
if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChildOfClass("Humanoid").Health > 0 and hit.Parent.Name ~= script.Parent.Owner.Value then
hit.Parent.Humanoid.Health = math.floor(script.Parent.Velocity.Magnitude/120)
end
end
end)
while wait() do
script.Parent.PointLight.Brightness = script.Parent.Velocity.Magnitude/9
script.Parent.Moving.Volume = script.Parent.Velocity.Magnitude/60
script.Parent.Size = Vector3.new(script.Parent.ShockHealth.Value/15 + 2, script.Parent.ShockHealth.Value/15 + 2, script.Parent.ShockHealth.Value/15 + 2)
if script.Parent.ShockHealth.Value <= 0 then
break
end
if script.Parent.Velocity.Magnitude >= 120 * 2 then
script.Parent.Material = Enum.Material.Neon
script.Parent.BrickColor = BrickColor.new("White")
script.Parent.Speeding:Resume()
script.Parent.SuperSpeeding:Resume()
script.Parent.ShockHealth.Value -= 0.02 * script.Parent.Velocity.Magnitude/175
script.Parent.Trail.Enabled = true
script.Parent.Particle.ParticleEmitter.Enabled = true
elseif script.Parent.Velocity.Magnitude >= 120 then
script.Parent.Material = Enum.Material.Neon
script.Parent.BrickColor = BrickColor.new("White")
script.Parent.Speeding:Resume()
script.Parent.SuperSpeeding:Pause()
script.Parent.Trail.Enabled = true
script.Parent.Particle.ParticleEmitter.Enabled = true
else
script.Parent.Material = Enum.Material.SmoothPlastic
script.Parent.BrickColor = BrickColor.new("Toothpaste")
script.Parent.Speeding:Pause()
script.Parent.SuperSpeeding:Pause()
script.Parent.Trail.Enabled = false
script.Parent.Particle.ParticleEmitter.Enabled = false
end
end
--explode effect
script.Parent.Moving:Play()
local explosion = Instance.new("Explosion")
explosion.Position = script.Parent.Position
explosion.BlastRadius = 15
explosion.ExplosionType = Enum.ExplosionType.Craters
explosion.Parent = workspace
script.Parent:Destroy()
The Problem is Located on 43th Line.
Any Solutions?