IKControl not overriding movement animations

Hello, I have encountered issues with the IKControl instance.

https://gyazo.com/b30f220d12ae5f63b800df4e4aa09fbb

The IKControl on the arm/gun are not stopping the movement of the arm from the walk animation. Is this intended because I read that when the weight is set to 1; it overrides all animations?

IKControl will override the animation for all the parts between the ChainRoot and the EndEffector.

Can someone explain to me why this is happening and how I would be able to stop this?

just use transform/position type instead of lookat

It doesn’t change anything, already tried it. It also isn’t a valid choice if you want to achieve certain things, that’s why look at is a option in the first place.

Maybe try increasing priority?Make sure you dont edit Motor6D.Transform

Priority only affects which IKControl has more power/is calculated first over others; it has nothing to do with animations.