Context:
I’m making an card game/rpg that is extremely customizable of which characters uses 2d Rigs made of Multiple images and uses the 3d space as layers, I’m using the data store to store the relative X and Y coordinates of each piece to each other, cause I want to make pre-set poses that those rigs can make and have players make their on poses for the characters.
Problem:
The main problem is that I’m trying to go for like ~80 Characters per person and each of the 2d characters can have multiple accessories equipped, and I’m storing the relative X,Y position, RGB Color, ID of The acc, layer and the anchor point, and I’m scared that the data store may not be able to handle that for each person (I’m not even entering the fact that each of them have equipped items/stats/skills but I Feel they’re easier to handle since I’m only using id that already are in the game for each of them)
Am I trying to do a lot? the data store can handle this fine?
(sorry if I’m being dumb, I just don’t really know the limits/which is viable)