I'm doing an 2D Highly customized Character Editor but don't know the limits of the data store

Context:
I’m making an card game/rpg that is extremely customizable of which characters uses 2d Rigs made of Multiple images and uses the 3d space as layers, I’m using the data store to store the relative X and Y coordinates of each piece to each other, cause I want to make pre-set poses that those rigs can make and have players make their on poses for the characters.
Problem:
The main problem is that I’m trying to go for like ~80 Characters per person and each of the 2d characters can have multiple accessories equipped, and I’m storing the relative X,Y position, RGB Color, ID of The acc, layer and the anchor point, and I’m scared that the data store may not be able to handle that for each person (I’m not even entering the fact that each of them have equipped items/stats/skills but I Feel they’re easier to handle since I’m only using id that already are in the game for each of them)

Am I trying to do a lot? the data store can handle this fine?
(sorry if I’m being dumb, I just don’t really know the limits/which is viable)

Looks like not that much. Single data store key can handle 4 MB - 4 million string characters, that should be enough to store thousands of your characters, if implemented properly.

2 Likes

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.