So I made some rocks in blender that were meant to be stylized rocks but they didn’t turn out how I wanted them to
This is how I want them to look like:
And this is how they look:
So I made some rocks in blender that were meant to be stylized rocks but they didn’t turn out how I wanted them to
This is how I want them to look like:
And this is how they look:
Seems like you need to texture them, the ones in that image have textures which add to the edges, while yours just use a solid color.
How could I texture them like that? (I’m new to blender)
You’ll need to look into UV Wrapping your model, I’m not very good at blender either so I can’t help with full steps.
Oh well, thanks for the help!!
If your textures are already on blender, they won’t export over to Roblox Studio.
I don’t know why they make it this complicated, they just do. Anyways, normally when you do export these files you will get two things, a .obj file and a .mtl file.
You are gonna want the .mtl file, as that’s the file that gives the texture.
I would recommend you make the .mtl file into a .png, and then create a decal with the texture.
Once you do that, just put the mesh’s texture ID as your decal Id and you should be good.
It could either be edge crease, cavity or texture paint. Is there a link to the tutorial?
It is possible, and not complicated.
Export the blender object as a FBX and Copy & Embed Textures.
5 years of using blender and I am still learning new things everyday .
Welp, that should help your case better @chapp_w