This is what the model, rig, and animation look like in Blender
This is what happens when I import them
Yes I applied transformations to the models in Blender
I also MADE SURE the pieces of the character were completely flat in blender, I went into edit mode and scaled them down to 0 scale on one axis, so the stretching has nothing to do with the models, most likely the rig
I have tried all of these options and none of them make a difference
I also noticed when I play the animation through this preview window, most of it plays correctly (despite everything being in the wrong directions on mesh without an animation playing, you can see that in the 1st screen shot up above)
The issues with the pieces being layered wrong magically fix themselves while the animation is playing (in the 1st screenshot above; the hat is not in front of the head for example, but rather behind)
When I look at the animation from the opposite side I see that these pieces are backwards and rotated 90 degrees?
It’s also worth noting that the arm pieces that are facing the wrong way are actually flat and no longer stretched. But the torso despite also looking flat, is actually stretched, you can see it below.
How can I get this rig to import properly to roblox and look how it did in blender?
Note: the reason I want to import it as separate pieces and not just one mesh, is so i can easily swap the textures of the pieces for different facial expressions, also so i can have higher res textures, because cramming all the pieces textures onto one uv texture would require i shrink things down due to roblox’s 1024x1024 pixel limit.




