I'm Help In Needing to Know Camera Swaying Like in Quake

I’m wanting to have some camera swaying for my new horror game that is similar to Quake’s and I don’t exactly know how to do that. That’s why I’m making this post to look all your ways in doing that. I can’t really find a tutorial or another post like this, so uh… Please let me know in the comments. Thanks!

Using TweenService could be of advantage to you.

Basically moves an Instance’s property from point A to point B in a specific easing style and easing direction. In this case, you should be tweening the CFrame of the workspace.CurrentCamera.

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