local CurrentGameStatus = script.Status
game.Players.PlayerAdded:Connect(function(plr)
PlrCount += 1
local PlrGUI = script.MainGui:Clone()
PlrGUI.Parent = plr.PlayerGui
local Succes
repeat
Succes = pcall(function()
PlrGUI.TextLabel.Text = CurrentGameStatus
end)
task.wait()
until Succes
CurrentGameStatus:GetPropertyChangedSignal("Value"):Connect(function()
PlrGUI.TextLabel.Text = CurrentGameStatus
end)
end)
it is working the way it is, and not working when calling .Value, im just asking here, how is that supposed to work???