I'm trying to decrease blooming threshold to make neon parts brighter but it ends up making other parts glow too that shouldn't glow

Hey, I’m making a game, and I want as realistic lighting as possible, and I want neon parts to glow much brighter because they have like no glow at all, but when I decrease the blooming threshold it doesn’t only make the neon parts glow brighter, it also makes all other parts glow when they shouldn’t
I have no idea what I could do to make the parts stop glowing
I have tried lowering the brightness to 1 in the lighting properties but it doesn’t look good because everything ends up looking like it’s a cloudy day because everything is much darker when I lower the brightness, I have also tried changing some other properties things in the lighting properties like EnviromentDiffuseScale to 0 but it makes the lighting appear strange too, and the parts still glow a bit
I have literally no idea what I can do to fix this, can somebody please help me?

What kind of colour are you doing the neon brick lighting to?

Different colours can work and not work with neon brick with blooming, etc… Sometimes you need to use different colours to gain the most realistic lighting possible on the game.

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Ohhhh… Okay, thank you so much! I can finally continue working on the main parts of my game :smiley:

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Amazing stuff bud! Need anything else slip me a dm.

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