Imagebutton wount turn Visible

I’ve been trying to create a morph outfit inventory for a while (background: players can buy different character images). If the player has a certain game pass, a certain image button becomes visible. The problem is that the script doesn’t work and the image button isn’t displayed (I have the feeling that this is because it’s in a frame in the UI grid layout in the screenGui). Does anyone know the solution?

local BadgeService = game:GetService(“BadgeService”)
local Players = game:GetService(“Players”)

local GamepassID = 123456789 – I will change the ID soon

local function checkBadge(player)
local success, hasBadge = pcall(function()
return BadgeService:UserHasBadgeAsync(player.UserId, badgeID)
end)

if success and hasBadge then
    local playerGui = player:WaitForChild("PlayerGui")
    local screenGui = playerGui:FindFirstChild("OpenFrame")
    if screenGui then
        local haveBadgeFrame = screenGui:FindFirstChild("havebadge")
        if haveBadgeFrame then
            haveBadgeFrame.Visible = true
        end
    end
else
    warn("Failed to check badge or player does not have the badge")
end

end

Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function()
checkBadge(player)
end)
end)

Is there anything in the output?

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I am so dumm :face_with_peeking_eye:, i have found it by my self, but thankyou.

1 Like