Problem
When parenting a ImageButton into a frame that also has UIListLayout as a child (sibling to ImageButton), the Rotation property of ImageButton is ignored. This happens in both Studio and the live game.
Additional Information
| Parameter | Value |
|---|---|
| Problem Area | Engine |
| Problem Component | |
| First Noticed | 9 Apr 2026 |
| Priority | Medium |
| Impact | Medium |
| Annoyance Level | Medium |
The beta features that I have enabled are as follows:
- 3D Importer in ACE
- glTF Export
- Texture Generator
As for plugins, I have a bunch that are installed, but very few are enabled. The ones that are enabled are listed below with links to their details page on the Roblox store website:
Expectations
What I expect to happen is that the property is not ignored and the image is rotated.
Visuals
In Studio:
Copying the entire window into a fresh studio window with just a baseplate (no code) gives the same result:
Reproduction
To reproduce the issue, perform the following steps:
- Import attached file into Studio.
- Place under game.StarterGui
- Observe results.
Files
Window-But.rbxm (20.7 KB)


