Hi, so I’m having a problem with my UI design. I made a basic timer out of an imagelabel (to make the UI rounded) and I want it to be on the top in the middle of the screen, so I changed the anchorpoint of the imagelabel to 0.5, 0 and in the studio window it looks fine:
It is in the middle of the screen and on the top (how I want it).
But when I press play in studio or on my published game this is how it looks:

It’s not on the top of the screen?! I really don’t know what’s happening here. The size of my imagelabel is {0.35, 0}, {0.1, 0}, position is {0.5, 0}, {0, 0} and SizeConstraint is set to RelativeYY
This is how the explorer looks:

One thing I found is that if I place the GUI higher than 0 so -0.1 for example it looks to high on studio but it is perfect when you play the game. But I don’t think that is really a good solution, because I can’t see the UI I’m working on in studio… I really don’t know what I can do. Thanks for any help on this!
(btw this is my first GUI design, if you didn’t already notice…
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