ImageLabel stretches when the resolution changes

Hello developers,

I have a loading screen in my game with a imageLabel for the logo.

The problem is that when I change the resolutions of the screen the logo stretches and it gets shorter.
I’ve tried to use Autoscale lite but it didn’t help.

You probably have to remake your logo in another resolution

The logo stretches?

put a UIAspectRatioConstraint in the logo

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