Implement NumberSpinner module into Countdown not working

  1. What do you want to achieve?
    I want to make the Countdown make the Numbers change smoothly

  2. What is the issue?
    I get Errors while its trying to change the number

  3. What solutions have you tried so far?
    Script:

wait()

local mFloor = math.floor 
local Next = next 
local Tick = tick 
local Wait = wait 
local Stop = 0
local NumberSpinner = require(script.NumberSpinner)

local PriceSpinner = NumberSpinner.new()
PriceSpinner.Duration = 0.25
PriceSpinner.Parent = workspace.Countdown.BillboardGui

while true do wait(1) 
wait()
local TweenService = game:GetService("TweenService")

	local Time = 16223112000 - Tick() 
local Days = mFloor((Time / 60 / 60 / 24) % (365 + 0.2425)) 
local Hours = mFloor((Time / 60 / 60) % 24) 
local Minutes = mFloor((Time / 60) % 60) 
local Seconds = mFloor(Time % 60) 
	

if Stop == 0 then
		PriceSpinner.Value = Days.." : "..Hours.. " : "..Minutes.." : "..Seconds..""
--script.Parent.Time.Text = Days.."  :  "..Hours.. "  :  "..Minutes.."  :  "..Seconds..""
end
	
	

if Days==0 and Hours==0 and Minutes==5 and Seconds==25 then
		
	end
end	

Every help is appreciated!

I am unsure what your NumberSpinner script is doing.

Is it expecting a number, where youre giving it a string?