So I had a set of animations made for my custom rig. They all work great, however one of them is giving me an issue.
I have an attack animation, and my plan for that is to have it function alongside the walk animation, to where the walk animation will keep running as the attack animation is being played.
So that was the first issue. I can’t figure out how to make that happen. When I import the animation via fbx to the Roblox animation editor, no keyframes are displayed so I can’t just delete all the lower body bones, it’s like baked in it somehow.
I tried deleting all the lower body bones from within blender. That actually fixed the issue, however, it generated a new problem. That caused the attack animation to offset the rig to the right a bit, causing it to be off-centered…
I have been stuck on this for several days, it’s a super confusing issue.
The “fixed” version of the animation causes the rig to appear like this:
Thanks a lot.