Imported meshes are disappearing at certain view angles/distances. Cannot figure out how to fix!

Good evening all,

I have recently imported a car model for the purpose of using it in a game. My next step is to apply textures. However, I cannot exactly get to applying textures because whenever I view MeshParts at a certain angle, they decide to disappear!

This is how it looks originally. But if I tilt my camera…

If anyone has a solution to this, perhaps some kind of setting, I’d really appreciate it. Thanks.

Try using the weighted normals modifier and recalculate normals outside.

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