Importing an FBX animation folds character into itself

I’m trying to import an animation from blender and when it loads it causes my rig to fold into itself? All the bones match and stuff, but there is an additional rig for an object that is apart of the animation. It could be the reason why it looks like that but when playing the animation the arms and stuff still move along as if it were the normal rig. My export settings are fine (I checked another post for the right settings). AHH!!

Here’s what the model looks like:

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you could use animation editor roblox and impot FBX animation in it (requires also character it self in workspace, not with data FBX)