Importing Mesh into studio breaks textures & automatically decimates mesh

I currently found something strange happening with my mushroom meshes regarding the texture / meshes possibly being decimated by roblox by default.

Here, in the import menu preview the textures and meshes look 100% normal as they should.


And here you can see the meshes dont have a warning of decimation like how a mesh with 20k+ would.

But, when imported into the game this happens:


In Blender:

And lastly an example of the UV:

I’ve never seen this issue before so please SOS!

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To fix this I had to export all the mushroom meshes individually and then import them all seperately. (All mushrooms were in one single model/mesh when importing which made roblox decimate the model itself & didnt take into account the individual triangle counts :slightly_smiling_face:..)

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