Importing rbxmx file using rojo becomes corrupt

hi, im setting up a roblox project using with rojo and im having issues loading up my map with rojo. the file is a folder with lots of stuff which i exported by clicking Save / Export > Save to file.... ive ended up with a Map.rbxmx file and ive placed it in src/ in my files. im using like section to load it up

"Workspace": {
      "$properties": {
        "FilteringEnabled": true
      },
      "Map": {
          "$path": "src/Map.rbxmx"
      }
    },

its technically loading it up but its all looking wierd and corrupt

that image is just a small part of the map

and this is what my console looks like after syncing

ive tried using rbxm files and it still has the same issue.

any help is appreciated thanks

just be a normal human and use .rbxm files and don’t use rojo.
that a common sense imo.
Why do you need reinventing the thing that already exists?

1 Like

Rojo has a problem with sync-importing meshids (it’s roblox fault), you should be using rojo build to create an rbxl file from the project instead, that allows rojo to import meshes/rbxms properly

3 Likes

i used rojo build and it works. very helpful reply thank you

Stop blaming roblox where it is indeed not at fault.
How could it be roblox’s fault for plugin to attempt writing Read Only value?
To create meshid there is AssetService and InsertService.

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.