When importing a model from Roblox Studio into Blender, there are a ton of duplicate vertices. When removing these vertices, the model is shaded oddly.
The initial model, which has 7,464 vertices.
The model after removing doubles, which has 2,146 vertices and broken shading.
The UV map seems to be the same after the vertices are merged, so it probably has nothing to do with the UV map.
Changing the shading method and downloading the mesh separately without a texture also does nothing.



