As a Roblox developer, it is currently too hard to upload many animations to use them as assets. The process (as of November 2025) goes something like this:
- Open the animation in the Animation Editor (2-3 clicks, only once at the beginning of the session)
- Check the animation priority, check if Looping is set correctly (2-3 clicks)
- Click “Publish to Roblox” in the editor (2 clicks)
- Choose the creator to publish the animation under (2 clicks)
- Set a title then click “Save” (2 clicks)
- Click the copy button to copy the AssetId (1 click)
- Create a new Animation instance, name it, and paste the new animation AssetId (3-4 clicks)
All in all, the process will take up to 14 clicks per animation, not mentioning the load times during some of the steps. This is fine for a small batch of animations, but when you have a complex set of 15+ animations, this becomes extremely tedious, and it’s easy to make small mistakes that you only notice after testing, forcing you to repeat several steps.
Note that this is the same process for re-uploading animations, no matter how small the change is.
If Roblox is able to address this issue, it would improve my development experience because when developing in large projects that have 50+ animations, having a fast process to publish and iterate over many animations quickly would save me a significant amount of time.
Importing 3D models is very streamlined for bulk workflows. A similar workflow for animations would be a huge relief.
