I think the prices seem very high compared to what you get, and there isn’t much of an incentive to actually buy it either if you’re just playing casually.
I think it could work well if you turned the Game Passes into Dev Products that the player can buy before a round starts with a guarantee to become monster/hunter, and making the Game Passes into the permanent version but chance-based (meaning they’d stay as they are).
That way, people might be more likely to spend Robux on becoming a monster or hunter through the Dev Products, to see what it’s like, without spending almost a thousand Robux, assuming they didn’t already try out those roles organically at some point.
Good point. The prices probably were too high overall. The supply and demand was probably incorrect, and players didnt care enough to get the x3 Monster gamepass, at a price of 750 robux, for example.
I also expected monster skins to sell at prices of 500 R$ and 1000 R$, because I see many games which sell desirable skins (such as Fortnite skins, or car games selling cars) at these prices.
I guess I will lower the prices on them as well
Generally games make most of their revenue from Super Users who are 0.01% of all players who buy everything.