Improved audio configuration for VideoFrame instances!


Hello creators! :waving_hand:

We have added the ability to more precisely control the audio of VideoFrame instances via three new properties:

  • VideoFrame.RollOffMaxDistance
  • VideoFrame.RollOffMinDistance
  • VideoFrame.RollOffMode

These function identically to the same properties on Sound instances. If there are any additional properties on Sound you’d like to see on VideoFrame - let us know!

:police_car_light: Reducing VideoFrame.Volume’s Maximum Value

In addition, we will be reducing the maximum value of VideoFrame.Volume on April 22 from 100 to 10.

Originally, this very high value was intended to help work around the limitations of not having dedicated audio rolloff properties for VideoFrames. However, values above 10 can be incredibly loud, so to respect the ears of yourself and your userbase, we will be reducing the maximum to have parity with Sound.

Any code that currently sets this value >10 will not error and will continue to function; however, it will be set only to 10.

From our metrics, we’ve determined the number of creators impacted by this change is miniscule and will reach out to those impacted, but we wanted to give a heads up.

If anyone has any thoughts, questions, or concerns - please let us know!

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I’m really interested as to when we’ll get HD video support, atleast for fullscreen UI.

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Hi there - please see here:

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surround sound for the audio API? https://devforum.roblox.com/t/surround-sound-support-51-71-dtsx-dolby-atmos

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Improved headphone rendering is on our radar but I cannot confirm a timeline at this time. Thanks for the feature request.

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Any plans to reduce the upload fee for videos?

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I’m just waiting for transparent videos to be allowed!! Imagining all the possibilities… :heart_eyes:

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headphone rendering is not it, surround sound you mean?

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That would be literally sick, game’s could have a lot of cool features using it!

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Please add SoundGroup support to VideoFrame

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Hi there - please see here:

When are you or someone else going to lower volume of previewing audios on creator marketplace because that will give you ear fatigue

When will we be allowed to play more than 2 videoframes at once in a game? could be used for alot of builds to make ad banners to improve games

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But what about playback speed? I feel like we should be able to adjust the playback speed of our videos, just like audio.

PlaybackSpeed is included as a part of the Advanced Video API which is currently in Studio Beta.

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