Hi everyone guys! Here is my really first game with something that i hope will work fine in future
all feedbacks and tips are accepted! Let me know if you like it and what would be cool to see in!
Hi there, overall i feel like this game is decently good, however there definitely room for quite a bit of improvements! Also, what type of game would this be, a obby? I don’t know if that was camera shaking or your actually building, but i suggest making it a bit smoother. I kinda glitched out and got stuck in the walls. Anyways adding a waiting area instead of a baseplate would be cool. However, this game has potential and i like it!
Hey! Thank you for feedback!
Basically i have a lot of problems to fix
First of all: Random shaking of the building
Player get moved with the building when it rotates
Get all smooth and not laggy
And a lot of problems like this.
The game has been inspired by the Inception movie and the gameplay by the game “Spiral of hell” a simple parkour race between players
More maps, waiting area with spectators, shop only for skins maybe and not something to use like cheating will be added but first of all i need to fix most of the problems
oright cool, also do u mean tower of hell, anways looking forward to it
Oh i thought it was spiral
thank you for feedback and support, in one week i hope to fix and add something new, maybe opening another topic or updating this, stay tuned!
I like the idea of the game. I can’t find that many problems other than what @Xx_FROSTBITExX said. You might want to add an intermission though instead of people joining then starting in the middle of a round. Also are you actually supposed to go through the “exit” door? It didn’t let me so I’m not sure. Anyways, nice job and good luck. ![]()
Very interesting concept, however, there are definitely problems. If you’re on the wall on the right its likely while walking towards it to fall off the map, and the building rotation was very shaky but I understand the limitation off that (try lowering part count maybe?) But I like the Idea behind the game ![]()
Yeah you have to reach the third exit, Two of them are locked but you can use some air ducts to reach the exit, the rooms on left and right aren’t complete but can be used as new path to continue
Talking about the rotation i know that is not really Smooth and must be fixed, same for the shaking and for the walls that literally grab you and move at random
interesting game mechanic idea.
I recommend having a “clearer path” and a way for players to see their progress visually.
Personally, I got lost and never bothered to get to the end.
Ok so, for everyone who didn’t get to the exit, this is how the game is supposed to work
NOTE: this gameplay has been recorded on studio with client and not on roblox server
As you can see there are different paths (i’ll add more models and maybe some arrows to indicate paths) but there are so many laggy parts that make the game a little unfair like “when the room spins the player get moved on random directions” [Must be fixed] and other things..
The survivals counter goes up between 3-12 times each time you survive. I assume that’s because you’re using a .Touched event for the exit door, and it fires a couple of times before the player is teleported back.
Update to version Alpha 0.0.2
Added:
-Map regeneration
-Waiting zone
-Money (gain 10 when complete a level)
-Teleport platform when falling (so you don’t die)
-Automatic switch between “Playing” team and “Waiting/Spectators” Team
The game has still a lot of bugs fix will come as fast as i can
Fixes:
-Survival count now adds only 1 survival for level completed
A̶c̶t̶u̶a̶l̶ ̶B̶u̶g̶ ̶p̶r̶i̶o̶r̶i̶t̶y̶:̶ ̶C̶h̶a̶n̶g̶e̶ ̶a̶ ̶S̶c̶r̶e̶e̶n̶ ̶G̶U̶I̶ ̶f̶o̶r̶ ̶a̶l̶l̶ ̶p̶l̶a̶y̶e̶r̶s̶ ̶w̶i̶t̶h̶o̶u̶t̶ ̶p̶u̶t̶t̶i̶n̶g̶ ̶t̶h̶e̶ ̶s̶c̶r̶i̶p̶t̶ ̶i̶n̶ ̶S̶t̶a̶r̶t̶e̶r̶ ̶G̶U̶I̶ ̶(̶i̶f̶ ̶y̶o̶u̶ ̶d̶o̶ ̶t̶h̶i̶s̶ ̶e̶v̶e̶r̶y̶t̶i̶m̶e̶ ̶a̶ ̶p̶l̶a̶y̶e̶r̶ ̶d̶i̶e̶s̶ ̶t̶h̶e̶ ̶s̶c̶r̶i̶p̶t̶ ̶w̶i̶l̶l̶ ̶r̶e̶s̶t̶a̶r̶t̶ ̶a̶g̶a̶i̶n̶ ̶a̶n̶d̶ ̶c̶a̶u̶s̶i̶n̶g̶ ̶d̶i̶f̶f̶i̶c̶u̶l̶t̶i̶e̶s̶ ̶w̶i̶r̶h̶ ̶t̶h̶e̶ ̶r̶o̶t̶a̶t̶i̶o̶n̶ ̶l̶o̶o̶p̶ ̶o̶f̶ ̶t̶h̶e̶ ̶L̶e̶v̶e̶l̶)̶
Actually fixed
How i fixed it if anyone needs
If someone has having the same problem do this
Create a string value
Create a script that the server will use inside the string value
Now set what you want to say inside for example:
Text = script.parent
Text.Value = ("Hello World!")
At this point the string value should change in “Hello World!”
Now
Create another Script in the TextLabel (inside this) > ScreenGUI > StarterGUI and do
while true do
script.Parent.Text = workspace.Text.Value
wait(1)
end
at this point every second (you can change it) the Starter GUI will take a script from the server and will use it showing it to all players inside the server
Update Alpha 0.0.3!!
Logs:
Live counter for Updates
Music!
Bug fixes
Another layer to avoid falling
Thumbnails!
Bug Priority: (Fixed
)
When getting to the finish “Survivals and Points” will be get to the last player who joined the game and not to who touched the “Ending Part”
NOTE: This must be tested with more players, if you want join with your friends and let me know if it works (idk other ways to test this, if you know please write it there)
Alpha 0.1.0 released!
Level 1 80% complete!
Sadly the game is really laggy due to de moving parts… maybe future levels will be basic like tower of hell.