Inconsistent Gear Drop Smoothness

I’m working on a project where the smoothness of dropping items is (kind of/really important).

I noticed that when the player drops a gear item for the first 0-30 times, it looks really off and doesn’t align with the current player’s hand position at all. (video example below)

After those 0-30 times pass, it goes away and becomes really smooth. (another video example below)

I’m not sure how or why this is happening but I want the smoothness to stay consistent, even during the first x amount of times it’s required to be dropped. If you have a solution please let me know, thanks.

(For context in the recordings, I am using the default backpack system and default dropping system, you just can’t see it). Also no, it is most definitely not an error in my code (but maybe a setting in properties?)

i think it might just be a roblox physics glitch. you could always try to create your own dropping system with tweens, but that might be more difficult.

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