local HttpService = game:GetService("HttpService")
local Url = script.Parent.Url.Value
local ApiKey = script.Parent.ApiKey.Value
function SendErrorWebhook(errorMessage, info)
local embeds = {{
color = 0x0F37C6,
description = "```\n" .. errorMessage .. "\n```",
footer = {
text = info
}
}}
HttpService:PostAsync("SELF-HOSTED PROXY LINK",
HttpService:JSONEncode({ ["embeds"] = embeds }),
Enum.HttpContentType.ApplicationJson,
false,
{ webhook = "DISCORD WEBHOOK LINK" }
)
end
function LogStateChange(Player, State)
local Rank = Player:GetRoleInGroup(5009022)
local success, result = pcall(function()
return HttpService:PostAsync(
Url .. "/api/player-state/" .. Player.UserId,
HttpService:JSONEncode({
state = State,
username = Player.Name,
rank = Rank,
}),
Enum.HttpContentType.ApplicationJson,
false,
{ Authorization = ApiKey }
)
end)
if not success then
SendErrorWebhook(result, "Player " .. (State == "Added" and "Joined" or "Left") .. " • " .. Player.Name .. " | " .. Rank)
end
end
game.Players.PlayerAdded:Connect(function(Player)
LogStateChange(Player, "Added")
end)
game.Players.PlayerRemoving:Connect(function(Player)
LogStateChange(Player, "Removing")
end)
Above is my code, most of the time it sends the HTTP request to my server absolutely fine, but 10% of the time it fails to send a request. I added a logging function which sends the details to a Discord webhook via my custom proxy, but that hasn’t triggered (I have tested it many times and it works fine).
I would love to see the in-game console log when this happens, although as the issue is very inconsistent, I cannot debug it.
Any help would be appreciated.