Inconsistent Server Memory & Crashing

Howdy again!

I have an issue with one of my games having memory problems. Normally, I’d chalk it up to the part count and optimization issues since I acquired the map from another team. However, the game’s server used to last about ~18-24 hours.
Within the past day or so, it’s been cut down drastically from 50%-99%. (From 11 hours, to crashing in 30 minutes.)

Other stuff to note:
All of the code is used across four other games. The other games have a much, much longer uptime.
We also use legacy streaming because it breaks the welds in our avatars.
Server memory starts at ~4040 mb.
I haven’t updated anything in the game for a few months at least. No new content was added. It’s mostly been sitting with dust on the shelf. I’m mostly worried that this could be a malicious exploiter, or perhaps a bug in the engine since everything was running fairly smoothly until recently.

If I need to provide any other data, let me know!

Game Link:

Other Data:



image
Server Memory Log:

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I’ll get this log to you when I’m next available.
Thank you for the quick reply!

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