Incorrect face attachment on dynamic heads

Face attachment is too low on the new dynamic heads.

Repro steps:

Equip a dynamic head, for example this one -_-, and then equip a face accessory that has a shape surrounding the head (it’s best seen on such items), such as this mask Mask - Roblox. You can clearly see that the face attachment is too low. This problem doesn’t occur with hats.

Unfortunately, this ruins many items in the marketplace and the work of the people who created these items.

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I’m guessing this is because they made dynamic heads higher on the body for some reason?

But hats that fit the shape of the head fit correctly, so there is probably something wrong with the face attachment.

A balaclava that is a hat accessory Balaclava - Roblox fits well, but those that are a face accessory (like this one Mask - Roblox) are too low.

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The FaceCenterAttachment value in the mentioned bundle (https://www.roblox.com/bundles/1312/) is significantly off (0, -0.094, 0.001), so it’s expected that the accessory mentioned in the original post (https://www.roblox.com/catalog/14930656829/Mask), which uses FaceCenterAttachment, naturally shifts downward.

The attachment values currently set by Roblox are:

FaceCenterAttachment: 0, -0.094, 0.001
FaceFrontAttachment: 0, -0.037, -0.594
HairAttachment: 0, 0.607, 0.001
HatAttachment: 0, 0.607, 0.001
NeckRigAttachment: 0, -0.586, 0.001

For Roblox, the attachment positions I would recommend are:

FaceCenterAttachment: 0, 0, 0
FaceFrontAttachment: 0, 0, -0.6
HairAttachment: 0, 0.6, 0
HatAttachment: 0, 0.6, 0
NeckRigAttachment: 0, -0.5, 0

Since FaceCenterAttachment should be located at the exact center of the head, it should be set to 0, 0, 0 (or very close to it) instead of 0, -0.094, 0.001; the -0.094 offset is especially problematic.

I fixed this for Roblox in the video (please hire me if setting up these heads is this hard :sob::sob::folded_hands:t2:)

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