Hello! For the last few months we’ve been receiving bug reports from users experiencing large desyncs that completely break the core experience of Fish It. This is mostly visible from player positions failing to replicate and some characters being stuck/endlessly walking in place from other peoples perspectives.
Attached is a first person perspective of this bug happening to me. No services had interacted with my character other than welding basic gear to my character, player spawns are controlled via Roblox’s SpawnLocation instances. I had only walked from my initial spawn (a few studs away) to the docks before trying to fish. In the video you can see my attempts to fish immediately fail. To quickly debug, I equipped a placeable totem (this uses my characters HumanoidRootPart position on the server) and watched it be placed in the exact place I spawned.
My perspective:
Another users perspective with the same issue:
Video of a user desyncing and resyncing after using a boat:
Pictures of users syncing and desyncing from interacting with boats (these have have their network ownership reassigned based on whether they are occupied or not)
It usually takes multiple respawns for the players position to finally correct even though every single teleport is managed by the server. Some of the videos shown are before we even introduced an anti-cheat, and, with it fully disabled (as a hail marry to try solving the issue).
Similar reporting I spotted on X:
Unfortunately I have heard very little about other games experiencing these problems. I am inclined to believe that it only happens with streaming across very large worlds based on the games I have observed it in. Additionally it is very hard to reproduce even when I visibly spot players in my servers suffering from this desync.


