I’ve never really had major success in terms of getting popular, but I do have some advice.
After checking your game out, I noticed that you have:
- No gameplay loop
- No monetization
- No progression system
I’d imagine that the average players is only going to play for 1 round which would be around 1 - 3 minutes which is horrible when you want to reach the algorithm.
I’d talk about retention, but that matters more when you already have a decent average session time.
Also, when it comes to monetization, although it may be a personal choice to not monetize your game, you’re significantly lowering your potential CCU.
Just to give you an idea about how important these things are, I’ll tell you about two of my games: My basketball game, and my RNG game. Although I just hardly ever updated them, which is the reason they don’t do as well, in terms of retention, monetization, and engagement, they differ greatly.
My RNG game was highly monetized, and gave players a reason to continue playing the game (just simply trying to collect the best cards), which is why it was able to do well while I added new cards to the game. This allowed the game to peak at 300 CCU, and achieve 400K+ visits.
My basketball game on the other hand, has no monetization whatsoever, and not a single ounce of progression. Although I may or may not plan to add these things in the future, this limited the growth of the game significantly, and it was only able to peak at 15 concurrent players, and only achieve 80K visits.
The main lesson here is just to add those 3 specific things to your game, and there are many tutorials available to do so.