IncrementAsync() A resource collecting and crafting game

I am looking for feedback on my new project IncrementAsync(), I am looking for any suggestions, bugs, or exploits that are possible. I am not too worried about UI as I am still learning and just haven’t had a ton of time to tweak at it, unless there is a problem with it not working. (feel free to still leave feedback about it though)

IncrementAsync() is a resource collecting game with the goals of progression, exploration, and collaboration. Players progress by mining, cutting down trees, crafting, completing quests and leveling up.

and yes, the name is based off the datastore function, since the original purpose was to use the function a ton.

Edit 8/7/2023: Game Revamped! Looking for some more feedback!

1 Like

I like the initial concept, however, visuals could be worked on.

The UI is just generally a bit clunky, oversized, and messy, I’d reccomend re-designing it, taking reference from other games. The same could be said for the general map quality; it is not very detailed.

Other than those few points, you have a good concept on your hands.

Just revamped the game! Instead of creating a new post I’m just gonna bump this!