I would gladly accept help in indenting(something is wrong with the ends). The error is on line 72.
local dss = game:GetService("DataStoreService")
local Datastore = dss:GetDataStore("ObbyData")
local checkpoints = workspace.Checkpoints
print("Checkpoints leaderstats working")
print("Deaths leaderstats working")
print("Time leaderstats working")
game.Players.PlayerAdded:Connect(function(plr)
local obbyData = Datastore:GetAsync(plr.UserId .. "-obbyStageProgress")
local stats = Instance.new("Folder")
stats.Name = "leaderstats"
stats.Parent = plr
local stage = Instance.new("StringValue")
stage.Name = "Stage"
stage.Value = obbyData or 1
stage.Parent = stats
local wipeouts = Instance.new("IntValue")
wipeouts.Name = "Deaths"
wipeouts.Value = 0
wipeouts.Parent = stats
local second = Instance.new("IntValue")
second.Name = "Seconds"
second.Value = stats
local file = Datastore:GetAsync(plr.UserId)
if file then
stage.Value = file[1]
wipeouts.Value = file[2]
second.Value = file[3]
end
local char = plr.Character or plr.CharacterAdded:Wait()
char:WaitForChild("HumanoidRootPart").CFrame = checkpoints[stage.Value].CFrame
char.Humanoid.Touched:Connect(function(touch)
if touch.Parent == checkpoints then
if (tonumber(touch.Name)and tonumber(touch.Name)>tonumber(stage.Value))or touch.Name == "End" then
stage.Value = touch.Name
pcall(function()
Datastore:SetAsync(plr.UserId.. "-obbyStageProgress", {plr.leaderstats.Stage.Value, plr.Deaths.Value,plr.Seconds.Value})
end)
end
end
game.Players.PlayerRemoving:Connect(function(player)
Datastore:SetAsync(player.UserId, {player.leaderstats.Stage.Value, player.Deaths.Value}) -- Change "Money" with your currency.
end)
plr.CharacterAdded:Connect(function(char)
local hrp = char:WaitForChild("HumanoidRootPart")
local humanoid = char:WaitForChild("Humanoid")
hrp:GetPropertyChangedSignal("CFrame"):Wait()
hrp.CFrame = checkpoints[stage.Value].CFrame
humanoid.Died:Connect(function(touch)
wipeouts.Value = wipeouts.Value +1
if touch.Parent == checkpoints then
if (tonumber(touch.Name)and tonumber(touch.Name)>tonumber(stage.Value))or touch.Name == "End"then
stage.Value = touch.Name
while true do
wait(2)
second.Value = second.Value + 1
end
pcall(function()
game.Players.PlayerRemoving:Connect(function(player)
Datastore:SetAsync(plr.UserId.. "-obbyStageProgress", {player.leaderstats.Stage.Value, player.Deaths.Value,player.Seconds.Value})
end)
end)
end
end)
end)
end)
```