I’ve been wondering about how far “indirect purchases” go to count as being paid random items.
In my game, upon finishing a match, players all receive a chest for free which contains a random item or random amount of currency. If I would sell a gamepass which gives the buyer an additional chest, like the game World // Zero does, does this count as a paid random item, meaning I would have to show chances and restrict the mechanic from players in countries where paid random items aren’t allowed? If I sell private servers in which players can select a map which isn’t available regularly, meaning that non-paying players can’t get the items that that map drops, does that also count as an indirect purchase of a random item? Thanks!
Are you saying a gamepass like “Extra Chests”, or are talking about a developer product that players can purchase to gain an extra chest after a battle, raid, etc. I think both of these would be paid random items, because the chest doesnt do anything until you open it.
This is an odd question. If this were true, DOORS wouldnt exist. If I set the match to “The Mines” with some modifications for extra loot, or different items, or I use the Admin Panel, players who can’t access modified elevators won’t get to play that round with those items. So I don’t think this is an indirect purchase of paid random items. Your game (if it) has a random drop rate anyways, so this isn’t much different.
Yeah, a gamepass that will always give the player an additional chest whenever they finish a match. It’s what a game like world // zero does, and is why I was wondering if that would count as paid random items as it’s a pretty core mechanic in that game.
My point then being, if that does count as paid random items, then surely that gamepass can’t even exist as I can’t specifically restrict players from specific regions from buying the gamepass, in which case, why does world // zero have such a gamepass?
What I mean is, let’s say there’s a rare skin that you can get as a drop from a map which is only available to play in a private server. Does buying a private server then count as an indirect purchase of a paid random item?
It might not be paid random items. The chest itself is not random, right? Or do you have chest rarities, not the loot, but the chest itself. What’s inside the chest probably doesn’t matter, but what you get from the gamepass. That might be what World // Zero did. If you get a chest, just an ordinary chest, but what you get inside is random, is probably fine.
I can see how this is confusing. But why would you do this? There’s an easy solution, make all maps playable outside of private servers. I don’t see why you would need to give a private server that feature. Why are you doing this?
I guess you could say the server itself isn’t random, but the loot is.
It would be to allow timed event maps, for example christmas event maps, to be replayed outside of the timed event. Though thinking about it while writing this, I would likely disable those drops outside of the timed event anyway.