Hi,
I’ve made an attack tool with animations which works perfectly fine, but thanks to the issue of LoadAnimation requiring the Humanoid object to be a descendant of the game despite waiting, I had to put this code:
while Character.Parent == nil do Character.AncestryChanged:Wait() end
print('Loaded')
In studio when the player enters the game the code prints Loaded, but when the player dies and respawns it never prints loaded and is stuck in an infinite loop
How can I fix this problem??