When in edit mode, changing Studio Settings > Rendering > Editor Quality Level does not affect the rendering distance of parts.
When in playtest mode, changing the quality level via the escape menu also has no effect on the rendering distance.
Issue does not occur in roblox player / live game.
(Studio playtest, quality level 1 set via escape menu and editor quality level set to Level01)
(In game, quality level 1)
I noticed the issue appear about a day after the new smooth camera beta came out. I do not have the beta enabled, although my friend who has it enabled is also affected by this issue.
Expected behavior
I expect both settings to behave as they do in the Roblox Player (rendering distance gets shorter with lower quality levels)

