Infinite rendering distance regardless of set Quality Level (in both edit and playtest mode)

When in edit mode, changing Studio Settings > Rendering > Editor Quality Level does not affect the rendering distance of parts.
When in playtest mode, changing the quality level via the escape menu also has no effect on the rendering distance.
Issue does not occur in roblox player / live game.

(Studio playtest, quality level 1 set via escape menu and editor quality level set to Level01)

(In game, quality level 1)

I noticed the issue appear about a day after the new smooth camera beta came out. I do not have the beta enabled, although my friend who has it enabled is also affected by this issue.

Expected behavior

I expect both settings to behave as they do in the Roblox Player (rendering distance gets shorter with lower quality levels)

5 Likes

I wish this post got more traction, really annoying thing right now, especially with a big map that tanks my fps, hence why I have my studio quality set to lower.

if your game not should weaks devices

Try inside to Render folder Set Level value to 21, it make to away more details in medium distance, next Find Workspace, and set StreamingEnabled to Disabled next set Quality Graphics to maximum it should do helps :wink:

but remember for weaks devices can be have very low FPS