Infinite Road Generation

I want to know how I would go about making an infinite road system like that seen in Bus Simulator. I had a couple ideas but I don’t know how to go about them. Any help would be appreciated.

Bus Simulator probably just uses a single part with a texture that changes the offset every frame, creating the illusion that it is moving. The tunnels actually do move, however.

Very similar to what I’m trying to attempt right now.

I would think, if (assuming you are using a vehicle) the vehicle gets past a certain magnitude from the road it would generate another one the same distance away from the last one

When reaching a certain distance from 0,0,0 the game starts to have its first glitches, 70‘000 studs I believe? So I highly recommend adding slight curves so that at some point the car starts going another direction and it never really goes outside of this 70‘000 stud area.

And of course deleting the previous generated road is crucial.

I’ve already solved this by making the visual illusion of the world moving, while the bus itself stays stationary.

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