basically i have a car and i want to “drive” (hence the tweening) towards one direction infinitely
the speed and everything should be what I set it to I just want it to go towards that direction without stopping or anything shaky till i call :Stop()
I’d try using maybe like a BodyVelocity, and then welding all the car parts to a root part, then moving the root part with a body mover or something. That’d give you more control over its speed.
Another note, probably a good idea to do this locally, so you don’t run into network replication issues. (if it’s just for visual animations, not necessarily functionality)