While i was a making the gamepass to work, i got this error: - Infinite yield possible on ‘Workspace.player.Name.DiamondSword:WaitForChild(“Handle”)’ , after when i respawned my character. How can I fix this error? I got the model from the toolbox btw.
Here’s my script:
local MarketPlaceService = game:GetService("MarketplaceService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Sword = ReplicatedStorage:WaitForChild("DiamondSword")
local gamePassId = 10967930
MarketPlaceService.PromptGamePassPurchaseFinished:Connect(function(player, purchasedPassId, purchaseSuccess)
if purchaseSuccess == true and purchasedPassId == gamePassId then
print(player.Name.. " purchased the Sword GamePass")
Sword.Parent = player.Character
end
end)
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
local character = game.Workspace:WaitForChild(player.Name)
local hasPass = false
local success, errorMessage = pcall(function()
hasPass = MarketPlaceService:UserOwnsGamePassAsync(player.UserId, gamePassId)
end)
if hasPass then
print("player already have the gamepass")
Sword.Parent = character
character.Humanoid.WalkSpeed = 30
end
end)
end)