Infinitely Moving Bus Problem

The problem with the game I’m trying to make is how to figure out the physics of the auto-driven bus. I’ve already attempted to use linear velocity and prismatic constraints, but those didn’t work at all. Linear velocity caused the player to be kicked out of the bus when they jumped and prismatic constraint didn’t work at all.
Here’s an example of what I’m trying to accomplish:


Help is appreciated.

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This might help:

i dont think it even moves im pretty sure the map around it moves
to make the illusion of it being infinite …

Thank you for providing that article, but it only solved a part of my question. I’m still trying to figure out the bus physics. When I try to pivot the bus, it starts shaking but eventually stabilizes. Tweening would also be inefficient and probably worse than pivoting the bus.

Can you link me to the game so I can see what it’s doing closely?

Desert Bus?

It’s hard to tell if they’re moving the world or moving the bus and looping it tbh… Both can work ngl. I recommend trying both and seeing what works best for you. If you were to move the Bus, you would most likely need to utilize Physics Constraints and the new Humanoid AirController.

Well I’ve seemed to figure out the physics to the Bus. Thanks for the help though.

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