Does it support multiple keycodes for KeyboardBinding and GamepadBinding? With the example shown, it seems like it isn’t, but also that implementing it would be a breaking change?
Support for TextButtons for mobile would also be nice
This seems cool, but it seems that it’s lacking the ability to connect multiple functions.
You should add a :Connect() method, that of course connects the given function to the event, and then returns the connection, so that you can disconnect it.
You’d want to get rid of the :ChangeFunc() method and the function parameter in the Input.New constructor.
Good idea, i’m gona do that. tbh i didn’t add that before cause i personally prefer how i did it i like it more like that cause for some reason it seems more organized to me but il change it to :Connect since that’s probably what the most people want
Added that aswell as Mobile support the problem is i can’t test mobile support but it should work. cause it’s not avaible for public games yet cause it’s not completly out yet
you can try the device emulator in studio. It will act like a touch device, with the mouse acting like a finger, but you only press at one place at a time