When creating an InputContext with at least 2 InputActions, enabling them one by one, and disabling the first one, others will stop reacting to any InputBindings.
Setup :
StarterGui
LocalScript (prints on .Released() and .Pressed())
InputContext
InputActionA
InputBindingA (disabled & binds to UIButton)
InputActionB
InputBindingB (disabled & binds to different UIButton)
After starting the PlayTest, enable InputActionA and then B. Fire both InputBindings by pressing buttons. Disable InputActionA. Now, InputActionB stops receiving updates from InputBindingB until Re-Enabling InputActionA.
Hello! It seems that the issue is still around. I know these things can take days but I’m wondering is there any updates on the topic or some additional information that I can provide? Thanks again.
Hi there! We have a fix and it’s headed to production, but it should still be a minimum of two weeks for testing before you’ll get the change. I’ll update this post when it should be fixed.