I had this dragging UI system, that’d pick up on InputBegan when the player clicked on a frame and it worked great. Now all of a sudden it does not pick up on this event?
I only ever get
Enum.UserInputType.MouseMovement
printed
Frame.InputBegan:Connect(function(input)
print(input.UserInputType)
end)
Frame has Active and Selectable set to true.
Please note, I am using a Frame for this. This worked on the weekend. So between now and then, unless somethings changed, it ain’t working.