Title explains what I need, whenever I use insertservice to insert an accessory into studio, it spawns in with a special mesh regardless of the MeshPartHeadsAndAccessories boolean in workspace.
Thanks for the help.
Title explains what I need, whenever I use insertservice to insert an accessory into studio, it spawns in with a special mesh regardless of the MeshPartHeadsAndAccessories boolean in workspace.
Thanks for the help.
Bump? I would really appreciate an answer 
I’m currently running into the same trouble. The only workaround I’ve found so far for anyone who’s curious or wants to achieve this type of behaviour is by cloning the HumanoidDescription and adding new accessory ID’s to the cloned instance. Then apply that new HumanoidDescription.
Manually rebuild the accessory with MeshPart`s in Studio.. Question from 2 years ago.