InsertService limitations? :LoadAsset calls?

Hello,

I’m trying to determine if there are any hardcoded limitations / any softblock limits of InsertService, specifically the :LoadAsset() method?

Only mention of it that I can find via Google is the following: InsertService not loading an asset in (Bad request)

Any ideas if this 100 calls/min is true? Surely it scales with the players as other services do?

Lil’ bump. The searchbar is still failing me unfortunately

This is a major bump but I did some tests on this as I also need to know
It looks like there are no call limitations to InsertService:LoadAsset

I did this test which called LoadAsset 1,000 times at pretty much the same time
local is = game:GetService(‘InsertService’)

for i = 1, 1000 do
	coroutine.wrap(function()
		local lt = tick()
		local s, asset = pcall(function()
			return is:LoadAsset(28999228)
		end)
		
		if s then
			print(asset, (tick() - lt))
			asset:Destroy()
		else
			print(asset, (tick() - lt))
		end
	end)()
end

I recieved no errors at all :slight_smile:

Also for fun, each call took ~ 0.1 seconds to return the asset

1 Like